A hosted engine for browser-based online games.
HaxxOGE handles the parts of running an online game your players never see. Real-time chat, persistent worlds, a player-driven market that holds its value. Pick a hosting tier sized to your game and pay a flat dev retainer for the features you want built next.
- Modularadd premium features per game
- Real-timechat & combat over WebSockets
- Hostedwe handle the infrastructure
Everything you need to run and grow your game.
For game owners who want to run a world, not manage code and infrastructure.
Real-time, no glue code
WebSockets do the heavy lifting for chat, combat, and live events. When a faction declares war, every player in range sees it instantly.
The systems that matter
Crime jobs, faction wars, prison breaks, item economies, forums, achievements, prestige resets. The mechanics players come back to are already running. Switch on what fits your game and ignore the rest.
Fast on any device
Pages load without flashing white. The header and chat panel stay put while you click through. There's no React or Vue weighing the page down, so a $90 phone feels the same as a desktop browser.
Extensible by request
Want a new currency? A scheduled holiday event? An integration with your Discord? Open a ticket from the dashboard. Your monthly subscription includes the development hours to get it done.
What you get
Everything a serious online game needs, hosted and maintained for you.
From $120/mo, all in.
Hosting tiers from $80/mo (Starter) through $320/mo (Pro), plus a flat $40/mo development retainer at $40/hr.
Need a new mechanic built? Open a ticket; the hours come out of your retainer first, overage at the same rate.